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The Icewind Dale Trilogy Collector's Edition (A Forgotten Realms(r) Omnibus) |  | Go Tell a Friend | |

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| Author: R. A. Salvatore Publisher: Wizards of the Coast Category: Book
List Price: $19.95 Buy Used: $2.76 as of 7/30/2010 00:11 CDT details You Save: $17.19 (86%)
New (34) Used (42) from $2.76
Seller: Books In Demand Rating: 183 reviews Sales Rank: 26604
Media: Paperback Edition: Collectors Pages: 1056 Number Of Items: 1 Shipping Weight (lbs): 2.7 Dimensions (in): 9 x 6.1 x 1.8
ISBN: 078691811X Dewey Decimal Number: 813.54 EAN: 9780786918119 ASIN: 078691811X
Publication Date: February 24, 2001 Availability: Usually ships in 1-2 business days
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| Features:
| • | ISBN13: 9780786918119 | | • | Condition: New | | • | Notes: BUY WITH CONFIDENCE, Over one million books sold! 98% Positive feedback. Compare our books, prices and service to the competition. 100% Satisfaction Guaranteed |
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| Editorial Reviews:
Amazon.com Review We all owe a debt to Akar Kessel, that treacherous chump of a wizard's apprentice, briefly known as the (short-lived) Tyrant of Icewind Dale. Akar started it all when he stumbled across the ancient and malevolent Crenshinibon, the Crystal Shard, thereby kicking off one of fantasy's best and best-loved series--and at its heart, one of the genre's most beloved heroes, the noble dark-elf ranger Drizzt Do'Urden. While surely no Tolkien (who is, really?), Bob Salvatore can take pride in the fact that he's brought legions of enthusiastic fans to the genre--and for anyone who's caught themselves in an embarrassed yawn on page 412 of The Silmarillion, that's not a distinction to be taken lightly. You'd have to be a pretty cold fish for your pulse not to quicken a bit as Drizzt and company lay into yet another ravenous horde of trolls (or giants, or wererats). As an affectionate Terry Brooks says in his introduction to this collector's edition, you could do worse than to have your tombstone say you were a solid, workmanlike writer. And Salvatore, through his superior characterizations and knack for just telling a believable, engaging, and lovable story, transcends even that worthy praise. For fans, this collection unfolds like a treasured scrapbook: The Crystal Shard, where we first meet the band and explore the Dale (with so many unforgettable scenes: Drizzt taking down Errtu, Wulfgar crushing King Heafstaag's head with his bare hands, Bruenor tearing up as he gives Wulfgar the freshly forged Aegis-fang); Streams of Silver, with the heroes fighting their way to Mithril Hall and facing Artemis Entreri for the first time; and The Halfling's Gem, in which old Rumblebelly has been carted back to Calimport (who can forget the flying-chariot pirate fight, or when Drizzt--finally!--sneaks a quick smooch from Catti-brie?). A must-have on the shelf of any Drizzt true believer, or the perfect gift for some young, would-be fantasy fan. --Paul Hughes
Product Description Icewind Dale. Windswept passes and forbidding glaciers stand at the top of the world. Below them, in the cold valleys, an evil force broods: the magic of Crenshinibon, the crystal shard.
Now dwarf, barbarian, and drow elf join to battle this evil. Tempered in the furnace of struggle, they form an unbreakable friendship.
A legend is born.
For the first time in one volume, here is New York Times bestselling author R.A. Salvatore's adventure that introduced Drizzt Do'Urden, the heroic dark elf, one of the most beloved characters in fantasy literature.
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| Customer Reviews:
Showing reviews 1-5 of 183
Fun read, riddled with typos June 2, 2010 Anthony Garcia I just finished reading the book so it's still somewhat fresh in my mind.
First, let me say that as these are the older books from Salvatore and that his writing isn't as polished I guess. I don't like Salvatore's style of writing, I'll say that outright, but there is a lot of fun in these stories. There are just enough detail for the reader to fill in the rest. Rarely does more than a paragraph or two detail the backdrop, but like I said it was enough for me and I have no fantasy reading background.
I advise against purchasing this particular Collectors Edition. This was riddled with typos and odd characters. Towards the end I was spotting random characters thrown in about once every 50 pages or so and it was annoying. For example, "r" and "n" were used together, rn, to look like "m", and some odd capitalization of words like thIs as well as "]" just thrown in as a period. I don't understand how or why but if that bothers you try the individual books in the Icewind Dale Trilogy; their artwork is better too.
More Drizzt, More Drizzt, More Salvatore May 2, 2010 J. Helton (Charlotte, NC United States) If you like or love Drizzt, Salvatore or this genre, then you'll feel the same way about this book. If you don't know who Drizzt is, do yourself a favor and get to know him by starting with the first book, Homeland. Better yet, buy the trilogies. You'll not be disappointed, and you'll save money to boot.
Excellent Fantasy Series February 23, 2010 Claude H. Suddreth (Phoenix, AZ USA) 0 out of 1 found this review helpful
If you enjoyed Lord of the Rings, and wish you could find another series that captures the scope and grandeur of Tolkiens original, this may be the series for you. I have read more series of fantasy novels than I care to admit to over the past 25 years, and this series is hands down one of the best out there. It is set in a similar world to LOTR with humans, elves, dwarfs, halflings (hobbits), with wizards and rangers, assassins and barbarians, and the whole genre of DND fantasy. The writing style is engrossing and draws you in deeper and deeper. I found myself up many a night well past bedtime, because I wanted to read just one more chapter. An excellent read!
Horrible. February 12, 2010 Adam C. Roberts (Wishek, ND) 0 out of 3 found this review helpful
This book is basically a role playing quest placed on paper. Go here, attack this, go here, attack this, hit, miss, hit miss.
First off, the characters are beyond cheesy. Everything they say, do and think I find myself thinking, "Ugh," and then sighing heavily.
Second, the fights are downright boring, not to mention all based on luck. Ok, I'll buy that one dragon gets killed, but two? Come on now. Not to mention, anytime the main characters seem to get pinned down they get miraculously saved (which I can't stand). Somehow some magic weapon or item that they just picked up yesterday saves their life every time. Seriously? I'll let that slide once in a book, but not as many times as this guy throws in there.
I always thought magic was based on D&D stuff, so I may be off here, but where I come from telekinesis is a 5th level spell, something one of the more powerful mages couldn't cast. Then there was a whole village of wizards that had created this amazing magical mansion but they can't just teleport the main characters where they need to go?
There were many places where the main characters should have been dead or at least missing limbs, yet they are the exception to everything, again, just like a role playing quest where the DM always saves a character that should have been killed.
I will say that the prologues were good. I'll give it that, but otherwise this was one of the most hoakiest books I've ever read.
Its alright. February 11, 2010 Steven (Staten Island, NY) 0 out of 2 found this review helpful
People go crazy for Drizzt. Not so much here. Its worth it though, but there are better out there.
Like Keyes!
Showing reviews 1-5 of 183
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